AI and Data Science in Computer Gaming

Date: Thursday 08 June 2023, 2.00PM
Location: Seminar Room 6, Rendall Building, University of Liverpool
Seminar Room 6, Rendall Building at the University of Liverpool (building 432 in square D2: https://www.liverpool.ac.uk/files/docs/maps/liverpool-university-campus-map.pdf)
Local Group Meeting


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The Royal Statistical Society’s Merseyside Local Group are pleased to announce our next event showcasing the use of AI, statistics, and data science within computer games.
 
Gaming has not only grown into a major media industry, but has catalysed development of new computing technologies, including advances in machine learning and methods for large data. We are hosting speakers from both academic research and industry to demonstrate how AI and data science are being used in shaping current gaming design principles and new technological innovations.
 
The event will take place on-campus at the University of Liverpool and is open to students and non-university members.
 
2.00 - 2.05 Welcome/Chair's introduction
 
2.05 - 2.30 Dr Konstantinos Tsakalidis (University of Liverpool) – COMP342: Advanced Topics in Computer Game Development​

2.30 - 2.55 Stanley Wang (SEGA Europe) - Leveraging data to improve the gaming experience: an overview of data at SEGA Europe

2.55 - 3.00 Refreshments and close
 
Dr Konstantinos Tsakalidis (University of Liverpool) – 'COMP342: Advanced Topics in Computer Game Development'

In this talk we will visit the newly introduced final-year undergraduate computer science module “COMP342: Advanced Topics in Computer Game Development”. The module aims to introduce to the students, the state-of-the-art in:

  • Video game software development technologies, and
  • Video game research, aligned over 5 distinct directions: game design, game AI, game content, game graphics and game physics.

The talk will cover each direction and will explain their interrelations and interdependencies, as well as the teaching and learning practices that aim to improve the research-oriented quality of the module’s continuous assessment assignments.


Stanley Wang (SEGA Europe) - 'Leveraging data to improve the gaming experience: an overview of data at SEGA Europe'
 
SEGA Europe is one of the leading interactive entertainment companies in the world. Their studios include Sports Interactive, Amplitude, Creative Assembly, Hardlight, and Relic Entertainment. SEGA Europe are responsible for games such as Football Manager, Two Point Hospital, and the Total War series. This talk will cover how data science techniques are used throughout SEGA Europe and its studios to build the foundations of a data-driven approach to decision-making from both a publisher and developer perspective.
 
 
 
Contact Liam Brierley (RSS Merseyside Local Group)